Agents of the Storm
Glitterdust Nightclub loot
On the body of Rak Torkaan a Ghaal`dar warlord (Ghaal`dar -The ancient name for the hobgoblin race, it means “mighty people.” In the present time, Ghaal’dar is also the name of the loose confederacy of goblin clans living in the lowlands of Darguun):
Imposters Layered Plate +2
Description: Goblins developed the process of layering steel several dozen times to create layered plate. AC Bonus: +9 Minimum Enhancement Value: +2 Check: -2 Speed: -1 Weight: 50 lb. Type: Plate The heaviest type of armor, made up of shaped plates of metal or similarly resilient material, plate provides the most armor protection. The cost for its superior fortification is mobility and agility. In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation. Level: 6 Price: 1800 gp Armor: Plate Enhancement: +2 AC Power (At-Will • Polymorph): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor’s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action. First published in Adventurer's Vault.
Defensive Falchion +3
This weapon glows blue when its wielder takes a second wind or goes on total defense. Level: 2 Price: 520 gp Weapon: Any Enhancement: +1 attack rolls and damage rolls Critical: +1d6 damage Property: When you take the total defense or second wind action, add the enhancement bonus of this weapon as an item bonus to all of your defenses until the start of your next turn. First published in Adventurer's Vault.
Dynamic Parrying Dagger +2
This Parrying dagger have the following symbol:
On the bodies of the two Hobgoblins “bouncers” you find:
Transference Blowgun +2
With this weapon, your enemies need take heed of what afflictions they place on you, lest they suffer them as well. Level: 7 Price: 2600 gp Weapon: Any Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage Power (Daily): Free Action. Use this power when you hit with the weapon. Transfer a condition or ongoing damage effect that is affecting you to the target you hit. The condition or ongoing damage continues to run its course as normal on the target. First published in Adventurer's Vault.
Rope of the Slave Fighting
You fight as well on your back as on your feet while wearing this frayed rope belt. Level: 7 Price: 2600 gp Item Slot: Waist Property: You do not take the –2 penalty to attack rolls while prone. First published in Adventurer's Vault.